DOOM's Nintendo Switch Release Date Revealed; New Developer Interview Released

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Developed by id Software in conjunction with Panic Button, DOOM on Nintendo Switch brings the multi-award-winning 2016 first person shooter to a new audience.

Doom has been given a November 10 release date on Nintendo Switch, which is just a couple of weeks after the launch of Super Mario Odyssey. Well, get ready to take Hell on the go this next month. An interview with id Software's creative leader Hugo Martin and executive producer, Marty Stratton has been uploaded on Nintendo's Youtube channel where they talked a bit more about the Nintendo Switch port of DOOM. Stratton says that means all the "awesome features" found in the other versions are here, the chief compromise being a drop from 60 to 30 frames per second. If you've never had the chance to enjoy a Doom campaign, this November is looking like a great time to do it, and on a new console at that. The exact differences haven't been listed, although it was noted in the interview with Martin and Stratton that the "key features" are all there.

Turns out that you won't have to wait too long to raze some Hell on your Nintendo Switch.

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Those who have played last year's Doom on PS4, Xbox One, or PC might be concerned about the game's enormous file size. If people want to slay demons or kill Nazis on Switch, they'll have to open their wallet as a sign of encouragement. They're the same studio responsible for ports of games like Rocket League and Octodad.

Doom SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. The Switch version includes both the single-player campaign and multiplayer - though the latter will require a separate download due to cartridge size restraints.

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